Normal maps can be generated from the height map (topology.bmp) using Nvidia's texture tools, or by using Filter > 3D > Generate Normal Map in Photoshop CC. In the terrain/biome map mode, the colors are based on what MapGen/ProvGen takes as input for terrain maps. It'd become more popular than Extended Timeline + MEIOU + Veritas et Fortitudo. Guide on adding new provinces on the citadel forum, https://ck2.paradoxwikis.com/index.php?title=Map_modding&oldid=43761, Play Before that, I just had a bunch of squares, roughly the absolute max size of a province (you can still see them, they are basically just huge provinces that I am slowly covering up.) The continents have several uses in-game: The continents block is a simple list of continents. This tutorial is more explained and with the newer version of my tool.Next Part: https://youtu.be/TJhB3kF22R8If you have any questions ask them in the comment section and I will answer the best I can.Resources:Template Map Download (https://drive.google.com/file/d/1gS0vABXYpDcKtwwgwGh4R_-qA0U741M9/view?usp=sharing)MapGen V2.2 (bit.ly/MapGen_V2_2)Astro's Hoi4 Map Gen Tools (V1.2 Specifically) (https://astrosmoddingtools.weebly.com/) or (https://drive.google.com/file/d/1SWbAjCInB-O7Qj-MD7NBAz6mMWGkHJ8H/view?usp=sharing)Random Number Generator (https://pinetools.com/generate-list-numbers)GIMP (https://www.gimp.org/)Discord (https://discord.gg/2z9qmTPxj4)SUBSCRIBE TO MY CHANNEL FOR MORE HOI4 MODDING CONTENT:If you enjoyed the video, leave a like. Two river pixels must be orthogonally (not diagonally) adjacent to be part of the same river. Create focuses, countries, etc. Map editor application for Hearts of Iron IV. This is split into 3 channels: first pair of numbers is the green value, second pair of numbers is the blue value, third pair of numbers is the red value. Create an account to follow your favorite communities and start taking part in conversations. Note that tree.bmp in the base game is 8.04188481675 times smaller than the other .bmp files so divide the map dimensions by 8.04188481675 and use the result as a reference for this. Share with friends, embed maps on websites, and create images or pdf. You are using an out of date browser. "Prov 12345 has no continent": This error has these common causes: The province is a land province, yet its continent ID is left at zero. Paint.net automatically generates the colormap: NDefines.NSupply.RIVER_RAILWAY_LEVEL = 1 in, NDefines.NMilitary.RIVER_SMALL_START_INDEX = 0 in, NDefines.NMilitary.RIVER_SMALL_STOP_INDEX = 6 in, NDefines.NMilitary.RIVER_LARGE_STOP_INDEX = 11 in, /Hearts of Iron IV/common/buildings/00_buildings.txt, NDefines.NSupply.MAX_RAILWAY_LEVEL = 5 in. While a gap in province IDs will not necessarily crash the game, it will instead create a different problem: each province after the gap will take on the properties of the next province by ID other than the colour on the bitmap. Additionally, the /Hearts of Iron IV/map/weatherpositions.txt file decides the position of weather objects such as the clouds. Step 1|Go to your Documents\Paradox Interactive\Hearts of Iron IV\mod\Test\common\countries directory as well as your HoI4 countries directory (C:\Program Files (x86)\Steam\steamapps\common\Hearts of Iron IV\common\countries.) after the colormap) is assigned a value from 00 to FF that corresponds to an ID within the colormap. /Hearts of Iron IV/map/world_normal.bmp is a a normal map saved in the 24-bit RGB format, deciding on the exact slope of each pixel within the 3D rendering of the map. This map shows how recently imagery was captured for recent satellite imagery. Everything is heavily customizable, so that the scenario generation can be modified according to preference. [3] - Globvs/Ultimate-HOI4-GFX. IDs do change, they will be logged to id_changes.txt. More can cause the game to run more slowly and unstably. Personally I want to get rid of former naval and land provinces, and place new ones in their stead. Additionally, the header must be assgined correctly. Normal maps of a different aspect ratio may exceed one of these dimensions as long as the total area does not. In addition, the color of the river corresponds with the size of the river and the defense bonus received. I'm gonna try this out as soon as I get the chance. This program is designed to simplify or replace needing to manually edit provinces.bmp and definition.csv when A sprite with the ID of 14 will cause the pdxmesh with the name of mapobject_14 to spawn on that location, for example: This definition would be within a /Hearts of Iron IV/gfx/entities/*.gfx file within the objectTypes = { } block. Upload an image. any letters outside of the English alphabet), the nudge will crash when trying to create one. This process is universal for every image editor and so any can be used, as long as it's set to 24 bitdepth. There is a configurable focus tree generation system I built, if there's a focus modder interested in doing something with it, feel free to notify me, I'd gladly take the help. Download Coming Soon or download previous builds Astro's Quick Custom Map Setup Tools (V1.4) If a file is saved wrong, GIMP and Photoshop include simple conversions to greyscale within the image -> mode menu in the topbar. Reddit and its partners use cookies and similar technologies to provide you with a better experience. when i put it into JSON validator its telling me "expecting string" could u help? Cancel anytime before the trial ends to not be charged. how to fix the map broken by the first note not being followed. This does not change the graphical appearance in any way (aside from the 'simple terrain' map mode), instead, this assigns modifiers to the province and details about land or naval combat. Most items in it should be left alone. Each relation should specify whether armies can pass through (transports), navies can pass through, submarines can pass through, and whether you can use it to get trade through. in particular it would be great if the gamer/moder had a tool to edit existing maps or actually make new ones from scratch and describe all the layers of the map (province, trade, countries, cultures, terrain, height, rivers.) +1 I've always wanted the ability to make my own world ever since I started playing eu4, I've been getting into modding but I think having a program to make it easier is better. Main: Roasted chicken with roasted potatoes and green beans. . Our online map maker makes it easy to create custom maps from your geodata. Perhaps pixels are spread around the world in provinces.bmp": The province has a width/height of more than 1/8th of the total map width/height. The province represents the ID of the province in which the supply node is located. That would be fun with the randomized custom nations, where you'd have a completely different world. Example definitions include: In here, type = urban tells the provincial terrain type that the nudge would assign to the graphical terrain of this type when auto-generating province terrains, color = { } is a list of colormap indices that get used for the graphical texture, and texture = 1 assigns the atlas definition, beginning with 0. The game connects the bottom left and the top right provinces but this situation is confusing to the player and should be avoided. Example for Japan: Japan. These continents exist in base game: There are two primary types of terrain in the game: graphical and provincial. If set to -1, then the position will be calculated automatically, as the middles of the starting and ending provinces. Report problems with download to support@gamepressure.com. As I am sure you are aware, this is not a small task and there is sod all documentation for total map conversion. Use our free flag maker to create your perfect flag design! HOI4 Nation Designer Subscribe Description The closest thing to the EU4 Nation designer creator. By default, each is a map of tiles in a 4x4[4], where each tile is 512x512 pixels large. If it intersects multiple river pixels of different types, the crossing type is implementation defined. Within GIMP, using the normal map plugin: after downloading, opening the heightmap, changing image type to RGB, Filter > Map > Normal, and inverting the Y axis. Created maps are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Shortcuts. An entry within /Hearts of Iron IV/map/airports.txt or /Hearts of Iron IV/map/rocketsites.txt looks like 123 = { 4321 }. from ScottyThePilot/dependabot/cargo/bzip2-0.4.4, Drag a ZIP archive, and it will try to load, Map viewing, editing, manupulation, importing and exporting, Seeing map errors/warnings graphically (via, Auto-generating which provinces are coastal (via, Exporting terrain or land type view modes for MapGen/ProvGen, Preserving province IDs (in order to not break maps), Clone this repository to a folder and navigate there in your terminal, The resulting executable should be located in. If you have any problems, please contact us. Simply said, this is how many bits are assigned for each pixel, whether it's for a specific colour channel or all of them combined. Additionally, these errors are common to encounter: Continents are defined within the /Hearts of Iron IV/map/continent.txt file within the continents = { } table. For example, a typical RGB-mode BMP file has a bitdepth of 24 with every colour allowed, but if an alpha channel (allowing transparency) is added, then the bitdepth gets to 32 as each level of transparency counts as a separate colour. It can be preferable to open these with text editors for greater performance. Hearts of Iron IV States map A map of HoI IV's states, up-to-date with the latest version of the game (version 1.12 "By Blood Alone"). So, I'm a modder trying to undertake the job of creating an entirely new map based off of one of my favorite video game franchises. The file definition.csv lists all provinces and their colors in provinces.bmp. But in practice it needs to be a multiple of 256, otherwise some black bars will appear on the edge of the map.[1]. For other modding, see also generic troubleshooting. Adding a province requires to follow many steps. Both terrain types are defined within /Hearts of Iron IV/common/terrain/*.txt files. The continent must be an integer that represents a continent. The RGB channels define the default coloring of the map, which gets modified by terrain. In order to mitigate this, you can set the Please use "Save Image" under menu or upgrade to unlock browser print. Create your own Custom Historical Map | MapChart Create your own custom historical map Make a map of the World, Europe or the United States in various chronologies Color code countries or states on the map Fill in the legend and download as an image file Use the map in your project or share it with your friends Free and easy to use Is it me, for a moment..? The /Hearts of Iron IV/map/unitstacks.txt file decides on the positions of unit models and victory points within each individual province. * Schematic files are compatible with most 3rd party mods, eg. Any river that merges with or splits from another river is part of a river system. This is typically the case if there are hundreds of such errors and the province definition matches up with the coastal status. Hearts of Iron IV's engine is not set to recognise this header, and it is only used by GIMP. "("+yourSharedMaps.length+")" : ""}}. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. I am of course also open to feedback, crash reports and feature requests. For the game to read the file, mipmaps must be generated and DXT5 must be the compression algorithm used. This section is dedicated to troubleshooting map issues. In total, it can be 8, it can be 24, it can be 32, it may be something else. Several of the indices map to the same terrain type and are merely used to change the texture used - from a gameplay perspective they are identical. Browser Support: Chrome/Firefox/Opera/Safari/Edge 100% , Internet Explorer nope . Your subscription has been cancelledHope to see you see in the future. World_normal_height.bmp is a normal map which provides the game with information on how to light the map. Unlike other map files, they use the dds format, which may require a special plugin to load or edit. map, this will probably mess up states, strategic regions, etc. Each graphical terrain type is a separate block within that overarching block, with the name of the block being irrelevant, with overlaps possible. 24-bitdepth RGB is also fairly simple. The sea level is set at the height of 9.5 by default[2], and so anything below the value of 95 (on the scale from 0 to 255) will be shown as underwater, while everything above 95 will be shown as above water.