After getting enough badge points for a skill, youll be able to choose from one of that skills badge. Theres a wide variety of layup animations to choose from to customize your player with, and these are all the requirements you need to unlock each one: Dunks are the most definitive way to finish around the basket. Gives an additional boost for having good layup timing. Boosts the chance of hitting a jump shot immediately after a catch. Strengthens a players ability to effectively box out opponents in anticipation of a rebound. Speeds up the ability to get standing layups or dunks off before the defense has time to contest. Gives a boost to the range that a player can effectively shoot standing three point shots. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Live out your own pro journey in MyCAREER and experience your personal rise to the NBA. Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player. So in this guide, we find out what build to consistently good in NBA 2K22 . As the name suggests, these . Click here to access. The NBA 2K23 Best Badges information to help you shoot better in 2k! Like I think I figured out you have to atleast have an 80 interior defense for rim protecting takeovers does any one know what criteria I need to make a center (probably not possible) / PF with glass cleaning and slashing takeovers? New to NBA 2K22 are Takeover Perks some can affect how fast a Takeovers lasts, how fast the meter fills up, give boosts, and more. Improves ability to shoot post fades. POST SHOT DAGGERS Increased scoring ability with hooks, fades, shimmy shots, etc. Players hit by contact from a Brick Wall lose more energy than normal. This includes both mid-range and 3PT shots. Improves a players ability to make effective outlet passes after grabbing a rebound. Ball Handle 85+, height under 6'10". Increases chances at getting steals in passing lanes. Here are all of the layup and dunk animation requirements in NBA 2K22. Reduces the chances of an errant pass, while improving the ability to both catch tough passes and quickly make the next move. Reduces the chances of getting crossed over. Increases the chances of a made shot after sizing up your opponent with dribble moves. Slashers: Slashers receive extra boosts to finishing at the rim in traffic and more effective gathers to get past the defense. Steals also received an upgrade with a greater emphasis placed on the steal attribute. List of all new takeover perks in next gen 2K22 split up into offensive and defensive, DEFENSIVE PERKSDeceleratorMinimizerSuppressorSaboteur, OFFENSIVE PERKSSecond ChanceSpongeExtenderJuiceStay WarmAccelerator, Power DF (@PowerGotNow) September 8, 2021. For more information, please see our Shot boost to post fadeaways taken from ANY distance. In NBA 2K23, you will have 25 total Takeover options to choose from, with eight main categories that are then broken into three subcategories. For stuff blocks, a rim takeover is recommended for anybody, it's really as simple as it makes it harder for people to dunk on you, you get crazy chase downs as if chase downs aren't already crazy enough and just it's everything you'd want a rim takeover to be. For glass clearing dimes, this is not really necessary considering post playmaker like a badge, not the takeover, there is a badge called post playmaker where when you pass out of the post or an offensive rebound receivers are given a shot boost, it's pretty much the same thing. Next, Juice is a good one to have for those looking to dominate online, whether in the park or in Rec. Improves the chances of completing a successful alley-oop dunk/layup. This Takeover is a bit lackluster and you are better off choosing a more specific Takeover instead of an overall boost. The reasoning is for the +10 to standing dunk and vertical I get for finishing badges and the takeover for absorbing contact at the rim would be killer after a rebound. In This Video, I Rank Every Takeover In NBA 2K22 Current-Gen TIME STAMPS Intro: 0:00 Best Takeovers: 2:07 #BestTakeover #NBA2K22 #Tierlist #CurrentGen2K22 #NextGen2K22 the BEST TAKEOVER FOR. Boosts the shot percentage for attempts taken in a players favorite spots. Improves a players ability to create space from a defender. Improves a players ability to break down their defender. Can someone provide a list of all certain attributes or physicals you need to get certain animations. For a short time after receiving a pass, the receivers outside shooting attributes get a significant boost. Glass Cleaner: Glass Cleaners receive the ability to read missed shots, win more box out battlers, secure more boards, and finish putbacks more consistently. A player with this badge can quickly put together a series of moves while sizing up their opponent. Improves the likelihood of posterizing your opponent. For those on Current Gen, all eight of the options from last year return in NBA 2K23. SECOND CHANCE When Takeover is full but not yet activated, making a mistake wont completely reset the meter. Increases shot percentage when attempting a putback after an offensive rebound. Shifts, launches, stops, and cuts all feel much tighter, and with even more new gen foot-planting improvements, you'll see a lot less sliding on both ends of the floor. We can help you learn how to Shoot on NBA 2k23. Gives offensive attribute boosts to teammates when on the floor. Also, shot attempts following post moves and shot fakes have an increased shot percentage. (20 New Badges). Gives a shot boost after standing still before taking a jump shot. Improves players ability to block shots, unlocks special block animations and gives boost to the Takeover meter for the blocker and blockers teammates following a block. Here's how we'd rank the Takeovers in Next Gen: Post Shot Daggers Limitless Range Spot-Up Precision Boxout Wall Negative Impact Pull-Up Precision Extreme Clamps Finishing Moves See the Future Advanced Post Moves Power Backdowns Perimeter Badge Drop Easy Blowbys The interior badge drop would be very good for defending slashers, however pure slashers are very irrelevant in this game. Strengthens a player's ability to absorb contact and still finish. It is more like an extension of a couple of badges like drop stepper. Some contact dunks require certain heights, driving dunk rating, and vertical rating. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches. Lockdown Defender: Lockdown Defenders receive boosts to steals and shot contests, allowing them to clamp down even the best scorers in the game. Advanced post moves are going to help you with post spins, drop steps, all types of stuff like that, clearouts when you hit the x button to pump fake, it's going to push people, at least that's what it did in the past. JUICE Gives an extra boost to your attributes when Takeover is activated. NBA2k23 Best Jumpers, Badges and Builds. Stepback threes taken off the dribble receive a boost. Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound. - E Tier: Post Playmaking, Power Backdowns. It gives improved offensive consistency and improves overall skills as a combo guard. - A Tier: Stuff Blocks, Negative Impact, Limitless Range, Post Shot Daggers, Anklebreaking Shots, Perimeter Badge Drop. For limitless range, this takeover is pretty self-explanatory, it's gonna help you shoot from deep, this is also a very helpful takeover on top of that if you're someone who's playing as a point guard, and pick and roll situations where you maybe want to shoot from extremely deep. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Raises the chances of getting a chase-down block. Negative impact is gonna reduce the impact of the shot contest against pull-ups, stepbacks, and spin shots as if shot contesting isn't already hard enough. - B Tier: Finishing Moves, Team Ratings Boost, Advanced Post Moves, See The Future, Enhanced Jumpshot Contest. Jump shots taken with a defender closing out in their peripheral vision will suffer a lower penalty. - C Tier: Easy Blowbys, Team Badge Boost, Boxout Wall, Extreme Clamps, Paint Intimidation, Glass Clearing Dimes. Badges are organized by the categories of Finishing, Shooting, Playmaking, and Defense/Rebounding. Heres a breakdown of the new Takeover Perks in NBA 2K22 MyCareer on Next Gen. / Photo courtesy of Ralston Dacanay, 2K. Players Cards Drafts Lineups Agendas Updates. Fearless Finisher - Boosts contact layups and decreases fatigue . 2K22. Lowers the likelihood of getting ankle-broken by opposing dribble moves. Finishing Badges 2. Rim Protector: Rim Protectors get strong shot contest boosts and an arsenal of exclusive blocks that allow them to anchor the defense. Shots that are taken in a players hot zone(s) are given a boost. Here are all the dunk animation requirements that you need to be aware of: Thats everything you need to know about all the layup and dunk requirements in NBA 2K22. What it needs to be is something that fits your playstyle. Be sure to check out our guide wiki for more tips, tricks, and gameplay info on the game. 1. Here are some Badges you can expect to be added when NBA 2K22 releases! Jump Shot Speed TBD Dribble Move Animations / Playmaking Moves Dribble Style Base - No requirements Big - Above 6'10" Fundamental - No requirements Power - 65 Speed With Ball I have a center, 2.09m max wingspan with slash/sharp/glass/rim takes with 80 cs,max drive lay+dunk max standing dunk no post moves, max mid +3 44 ft, 76 int d, max per d, 88 block, 60 steal 91 d reb + like 77 o reb (I think) max speed/acc85 vert 90 stamina and I think either 51 strength or 60..can't remember exactly PLUS max speed w/ball 67 . Improves the ability to attempt multiple blocks in succession. Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked. Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Lifts the defensive abilities of teammates when on the court. Gives boost to passer and receivers takeover meter following a flashy pass if the shot goes in. Boosts to well aimed shots. Badge Conversions from Current Gen to Next-Gen. Best Practice Drills to get Your Badges Quickly. Improves the likelihood of freezing or dropping a defender during dribble moves. Heightens the effectiveness of layups over taller defenders. NBA 2K22 Best Builds (Next Gen & Current Gen) Here we want to break down the safe bu ilds . Does anybody know what goes into the final picking of takeovers? Paint Intimidation is very similar to the sake of interior badge drop, stuff blocks are by far the best rim takeover there and realistically rim takeover is a little bit hard to actually use in this game where it's a lot of ISO for three-pointers and a lot of spacing on the court. S-tier takeovers are highly recommended and the E-tier are relatively the most useless. If you're someone who doesn't really struggle with timing their jump shot, you don't need any help actually greening, then maybe limitless range is more viable for you where if you want more range rather than the ability to hit consistently because you're already doing. Takeovers in NBA 2K22 are essentially boosts that become active once your player gets hot, and can be selected and equipped as Primary and Secondary when creating your MyPLAYER. In S Tier are nine options that will allow your MyPlayer to take over the ball game with ease depending on your playstyle and build. So, which Takeovers will be in NBA 2K22 this year? Becomes unfazed by defenders from the side. - D Tier: Advanced Gathers, Interior Badge Drop. 5. Gives a boost to mid-range or three point attempts within the first seven seconds of a possession. NBA 2K23 Best Badges, Builds and Jump Shots | NBA2KLab You need to enable JavaScript to run this app. Passing out of a jump shot or layup yields fewer errant passes than normal. You can also have a look at the related articles below if youre looking to read up on even more of our NBA 2K22 coverage. Improves a players ability to steal the ball from a ball handler. Ball Handle 80+, height under 6'10". In A Tier are five more Takeovers that are heavily effective, but may require more skill and game planning in order to get the most out of equipping them. Hyperdrive. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Should you be able to fill up both, which might be tough given that you will need to play exceptionally well in order to avoid losing progress, both can be activated for a greater boost. In this section, we'll give you a breakdown on some of the best Increases the bonus given for consecutive excellent releases. Welcome to the official IGN Wiki Guide and Walkthrough for NBA 2K22 [Next-Gen Version]. Badge Loadouts are another new addition, which allow you to quickly and easily toggle between two different sets of badges you have equipped. List of all players in NBA 2K22 MyTeam including the ability to search/filter/sort by stats/badges/etc. get this video to 100 likes, if y'all want more 2K22 tier lists For More Vids Like This Make Sure To Subscribe If You're Newhttps://www.youtube.com/c/YaboiFitzTV4?sub_confirmation=1 Turn On Notifications By Clicking The \"Bell\" Next To The Subscribe Button! If you enjoyed the video \u0026 want to see more, press that Like button! My Last Video: https://youtu.be/BACaNZ7LNFMFOLLOW ME ON ALL MY SOCIALS Sub To The Main Channel: https://www.youtube.com/c/YaboiFitz_YT?sub_confirmation=1 Join My Discord Server: https://discord.gg/uJcfqzv Twitch: YaboiFitz https://www.twitch.tv/yaboifitz Twitter: @YaboiiFitz https://twitter.com/YaboiiFitz Instagram: @thatboiifitz https://www.instagram.com/thatboiifitz TikTok: @YaboiFitzzz https://www.tiktok.com/@yaboifitzzz Cashapp: $YaboiFitz Xbox GT: YaboiFitz Intro Song: https://youtu.be/rXHSsfylLWU All Beats: https://www.youtube.com/channel/UCftaVBFwxqsgzon3h8LTfugIn This Video, I Rank Every Takeover In NBA 2K22 Current-GenTIME STAMPSIntro: 0:00Best Takeovers: 2:07#BestTakeover#NBA2K22#Tierlist#CurrentGen2K22#NextGen2K22the BEST TAKEOVER FOR EVERY BUILD in NBA 2K22 RANKING EVERY TAKEOVER \u0026 TAKEOVER PERK in NBA 2K22the BEST TAKEOVER in NBA 2K22How Takeover Affects Every BuildBest TakeoverRanking Each TakeoverRanking Every TakeoverBest Takeover For Any BuildBest Takeover For Every BuildBest Takeover For All BuildsBest Takeover For Any PositionBest Takeover For Every PositionBest Takeover For All PositionsBest Takeover For GuardsBest Guard TakeoverBest Takeover For Big MenBest Big Man TakeoverBest NBA 2K22 TakeoverBest Current-Gen NBA 2K22 TakeoverBest Next-Gen NBA 2K22 TakeoverNBA 2K22 TierlistNBA 2K22 Takeover TierlistTierlistRanking The Best Takeovers In NBA 2K22Ranking The Best Takeovers In NBA 2K22 Current-GenRanking The Best Takeovers In NBA 2K22 Next-GenRanking The Best Takeovers In NBA 2K22 Current-Gen \u0026 Next-GenRanking Every Takeovers In NBA 2K22What Is The Best Takeover?Slasher TakeoverGlass Cleaner TakeoverPost Scorer TakeoverPlaymaker TakeoverPlay Take 2K22Lockdown TakeoverLock Take 2K22Sharpshooter TakeoverSharp Take 2K22Shot Creator TakeoverRim Protector TakeoverSpot Up TakeoverWorst To BestGet More Contact Dunks 2K22Get More Greens 2K22Get More Ankle Breakers 2K22Get More Stops 2K22Get More Rebounds 2K22NBA 2K222K22Current-Gen NBA 2K22Current-GenNext-Gen NBA 2K22Next-GenPS5XBOX Series XXBOX Series S Could This be the Next Evolution of NBA 2K23 Badges? There are three abilities that need to be unlocked through playing. For the D-tier takeovers on 2K22 next gen, we got advanced gathers and interior badge drop. For easy blowbys, if you're someone who has good three-pointer and people have to respect your three, this is going to help you a lot, for the sake of if they have to play you high, you get easy blow-bys because people are attached to your hip, if you're a true slasher that can't shoot the ball, there is no point in running this takeover. The Rise Up badge aids the Fast Twitch, making it easier to dunk from under the basket. When attempting to get open off screens, the player more effectively navigates through traffic. Improves the ability of a post spin or drive to work effectively. Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups. Build your own dream team in MyTEAM with today's stars and yesterday's legends. I dont want to accidentally put my ball handle to 84 even though if I put one more I wouldve unlocked something. After forcing the switch, a player with this badge will have more success when shooting over the taller defender. Cookie Notice * tips: Using illegal leveling and gold service might terminate the account ! Strengthens a player's ability to effectively defend moves in the post, with an increased chance at stripping the opponent. Increases the chances of a player successfully backing down their opponent. Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt. Takeovers in NBA 2K22 are essentially boosts that become active once your player gets hot, and can be selected and equipped as Primary and Secondary when creating your MyPLAYER. Gives a boost to shots taken near the corner. SPONGE When a teammate performs an action to increate their Takeover meter, you get a small boost of your own. Extreme Clamps: More Stone wall and lost dribble body-up resolutions for locks Perimeter Badge Drop: Knocks shooting badges down a tier when you get close Offensive players have less success shooting when contested by players with this badge. For those on Next Gen, all 24 of the Takeovers from 2K22 have also returned. Privacy Policy. - S Tier: Spot Up Precision, Pull-Up Precision, Team Takeover Boost. 2023 Minute Media - All Rights Reserved. Allows players to quickly go back up for another block attempt upon landing. Players should keep these minimum requirements in mind when creating their player for the first time. 2K revamped the badges in the game to fit the next-gen gameplay changes. While guarding and staying in front of an opponent, their attributes will drop if good defense is being played. Needle Threader. Stop And Go . There are not completely useless takeovers out there, while some of them like power backdowns and post playmaking are just way better post takeovers out there. Wild Hearts Nodachi Build guide Best Nodachi build in Wild Hearts, Player utilizes Elevenlabs Voice AI to generate voice-acted quests in World of Warcraft, Match your Series X fridge with an upcoming Series S toaster. To brake it down, Im trying to make the biggest/tallest slashing-glass cleaning rim protector. I don't want to accidentally put my ball handle to 84 even though if I put one more I would've unlocked something. Boosts shot rating on stand-still three pointers after dribbling. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For the D-tier takeovers on 2K22 next gen, we got advanced gathers and interior badge drop. Teammates receive an offensive attribute bonus when player is in the game. The NBA 2K23 Best Badge information to help you hit more shots in 2k The most important stats when it comes to dunks are Standing Dunk, Driving Dunk, and Vertical, along with various height requirements. For more on NBA 2K22 MyCareer, feel free to check out our guides on how to get the Gym Rat Badge and the Mamba Mentality Badge. Source: https://www.dbltap.com/posts/nba-2k22-mycareer-takeover-perks-which-to-use-01ffjx765atm?utm_source=RSS, Finishing, Shooting, Playmaking and Defense/Rebounding, Researchers develop innovative tool for measuring electron dynamics in semiconductors: Insights may lead to more energy-efficient chips and electronic devices, (SPAC) Johnson Fistel, LLP is Investigating Numerous Special EIN News, Quantum Computing Weekend Update February 27-March 4. Boosts shot percentages as shot attempts accrue throughout the game. Shot Creator: Shot Creators become more effective at shooting off the dribble and can shake off defenders consistently using stepback and spin gathers. Increases a player's ability to slide through traffic and avoid contact during gathers and finishes at the rim. Layups are the main method of scoring when players are extremely close to the basket while not holding down the sprint button. Limitless Spot-up: Ability to hit logo-range 3's off a catch and shoot. Post Scorer: Post Scorers become more dominant in the paint with stronger backdowns and enhanced moves and shots. Special Delivery. Improves a players ability to navigate through screens effectively on defense. Increases the chance of hitting floaters and runners. Reddit and its partners use cookies and similar technologies to provide you with a better experience. MINIMIZER Opponents activated Takeovers dont last as long when closely guarded, SUPPRESSOR Opponents with an active Takeover receive smaller attribute boosts, NBA 2KW | NBA 2K23 News | NBA 2K23 Locker Codes | NBA 2K23 MyPLAYER Builder | NBA 2K23 Tips | NBA 2K23 Ratings | NBA 2K24 Locker Codes | NBA 2K Community | NBA 2K23 MyCAREER, NBA 2K23 MyNBA Badges & Attributes Explained (Full List), NBA 2K23: 2KTV Answers for Episode 26 (Free VC), Getting an Ankle Breaker on Every NBA 2K Game (Video), NBA 2K23 Player DNA Explained: How to Import & Export Player, NBA 2K23: How to Create Allen Iverson Replica Build The, Best Young Players to Start a Franchise With in NBA 2K23, NBA 2K23: How to Create Tyler Herro Replica Build Boy, How to Edit a Player in NBA 2K23 (MyPLAYER / MyCAREER, MyNBA, Rosters), 20 Proven Ways to Get Badges, 99 OVR, XP, & Level 40 Fast in NBA 2K23, NBA 2K23 Ultimate Dunks & Layups Guide: How to Dunk / Layup, All Requirements, Packages, Contact Dunks, Alley-Oops, & More, NBA 2K23 Player DNA Explained: How to Import & Export Player DNA & More. Data Intelligence Amplified. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time. Shooting Badges 3. This badge makes it tougher for defenders to get around screens and harder for offensive players to back you down. and our Gives a shot boost after standing still before taking a jump shot. Those two takeovers just completely boost your shot ratings in each of those categories and it's pretty self-explanatory for that. Keep in mind a few things about Takeovers. You can see the complete list and descriptions below. Boosts the ability to hit high degree of difficulty layups. T. Young. Lucky #7: Boosts your ability to . This is because as seen and widely covered in the previous 2Ks, not all options are created equal. For one, NBA 2K users can equip two: a primary and secondary. Once again in NBA 2K23MyCareer, the type of build players make will allow them to select a number of different Takeover abilities that can break games wide open once they've built up enough momentum. For more information, please see our Sharp Takeover - All Builds (Next Gen) As you know, although the builds and the gameplay change from every single year, there's a pattern in 2k of what builds will always work. There are 8 main categories of takeovers in NBA 2K23, each type of takeover gives different boosts to attribute rating as shown. The Double Takeover is system is back and truly better than ever in the Next Gen version of NBA 2K22 MyCareer. Improves a player's ability to effectively use dropsteps in the post. Team rating boost is gonna be one that you shouldn't run as a point guard, this is gonna be one that's actually a little bit better as a big man or a lockdown, now for you to run this as your primary takeover or even secondary, you're trying to get double-take, either way, you're gonna have to do things that are related to this takeover. Anklebreaking shots, it is annoying to play against people who run with this takeover and have the supporting badges on top of it, pretty much it's what you would want playmaker takeover to do. Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and dont get their ankles broken as often. First off, Extender is pretty straightforward, and does in fact extend the amount of time that your Takeover stays active for quite a bit. Playmaking Badges 4. When attacking a smaller defender, there will be a higher change of successfully finishing. Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. It just comes down to you're not gonna play a whole lot of people who are gonna have any relevancy for you. Raises the chances that a defender bites when doing fakes in the post. Takeover boost for both the passer and receiver after a flashy assist. Here is the NBA 2K22 Badges & Takeover Guide, which lists all badges, badge tier lists, takeovers, takeover perks, how to unlock badges, as well as a breakdown of tips, info, and more when you click on each individual badge. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Check out the takeover tier list ranked by LakerFan. So stuff blocks is definitely the highest rim take on this takeover list. You unlock badges by building up badge points in each skill via your in-game performance related to that skill. After grabbing a defensive board, deep outlet passes made up the court are more accurate. Increases the ability to knock down shots in clutch moments. Improves a player's ability to avoid contact when attacking the rim. Space Creator. Makes it easier to dunk when under the basket. New to NBA 2K22 are Takeover Perks - some can affect how fast a Takeovers lasts, how fast the meter fills up, give boosts, and more. Quick Chain. Also boosts the shot defense ratings when tightly guarding an opponent. and this year, players will be able to choose from some returning ones, as well as some new abilities. That, along with different height requirements. Some dunks are flashy, while others are simply used to get the job done and score two points. Related Read:NBA 2K22 Playmaking Shot Creator Build & Jumpshot, NBA 2K22 Next Gen Best Takeover - All Takeovers Tier List in 2K22. Improves a players ability to quickly pass the ball. You don't even have to go for shots, it literally just breaks ankles better and really makes no sense that this is in the shot crater takeover. As always, which Takeovers you use ultimately comes down to preference. Post shot daggers, by far the best takeover for post scores and this is just going to deal with all types of things between fades hops, post hooks, all types of stuff like that, that are all super op in this game and combos with a lot of play styles too. The interior badge drop would be very good for defending slashers, however pure slashers are very irrelevant in this game. Boxout wall is going to be completely different than this, it's nothing to do with actually grabbing the rebounds and kicking out obviously, that's just a glass clearing dime specific thing, box out wall is going to help you secure box out stronger and it's also an extension of the worm, so you have box and worm tied into one takeover. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. NBA 2K22 dribble unlock requirements | Size-up escape packages unlock requirements. Depending on which dunks you want to use, youll need different stats. Gives a bonus to a players Speed With Ball attribute in fastbreak situations. Lets take a look. Gives a boost to post hooks taken from any distance. Gives a boost to the range that a player can effectively shoot off-the-dribble three point attempts. If you have any questions at all about the game, just put them in the comment section below and well do our best to help you out. - Slasher: +8 Close Shot, +8 Driving Layup, +8 Driving Dunk, +8 Standing Dunk, +8 Ball Handle, +8 Speed With Ball, +8 Speed, +8 Acceleration, +8 Strength, +8 Vertical, +8 Draw Foul Primary takeover meters will fill up first. Boosts the shot percentage for open teammates on jump shots after catching a pass. Finishing moves by far the best for all types of pure slashers out there, it's just a really good takeover that helps you get contact dunks and catch lobs, it's very just easy to work with the takeover and it's good for picking rollers out there too, just overall good takeover for people who are slashing. Now, we bring you the NBA 2K22 best takeover next gen with a complete tier list and breakdown of each takeover. The primary one will fill up first and then the secondary one will follow. For example, getting assists will build up points for Playmaking, getting steals and blocks will build up points for Defense / Rebounding, etc. Advertisement. Thx for the help! NBA 2K22: All Layup & Dunk Animation Requirements, NBA 2K22: How to Buy & Equip Accessories in MyCareer, NBA 2K22: How to Change MyCareer Affiliation, NBA 2K22: How to Take Shirt Off (Go Shirtless), NBA 2K22: How to Change MyCareer Difficulty, Standing Dunk 75+, Driving Dunk 75+, Vertical 50+, Height at least 65, Driving Dunk 82+, Vertical 60+, Height under 610, Driving Dunk 86+, Vertical 70+, Height under 610, Standing Dunk 75+, Driving Dunk 75+, Vertical 50+, Height at least 610, Driving Dunk 75+, Vertical 45+, Height under 610, Driving Dunk 70+, Vertical 40+, Height under 610, Driving Dunk 80+, Vertical 50+, Height under 610, Driving Dunk 80+, Vertical 50+, Height at least 65 and under 610, Driving Dunk 50+, Vertical 35+, Height under 610, Standing Dunk 50+, Driving Dunk 50+, Vertical 35+, Height at least 65, Standing Dunk 70+, Driving Dunk 82+, Vertical 55+, Height at least 65, Standing Dunk 75+, Driving Dunk 65+, Vertical 50+, Height at least 610, Driving Dunk 84+, Vertical 60+, Height at least 65, Driving Dunk 88+, Vertical 70+, Height under 610, Standing Dunk 70+, Driving Dunk 82+, Vertical 55+, Height at least 610, Driving Dunk 84+, Vertical 60+, Height under 610, Driving Dunk 40+, Vertical 25+, Height under 610, Standing Dunk 80+, Driving Dunk 55+, Vertical 50+, Height at least 610, Driving Dunk 80+, Vertical 50+, Height at least 65, Standing Dunk 65+, Driving Dunk 75+, Vertical 45+, Height at least 65, Driving Dunk 55+, Vertical 35+, Height under 610, Standing Dunk 75+, Driving Dunk 70+, Vertical 40+, Height under 610, Driving Dunk 80+, Vertical 65+, Height under 610, Standing Dunk 60+, Driving Dunk 86+, Vertical 60+, Height at least 65.