changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. Ensure you have the latest required mods and everything is in the correct order. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Dress in RimWorld style. Launching a shuttle from your ship results in a null error. Otherwise, just remove gunplay. "Custom pathfinding" needs to be disabled in order to work properly with SOS2. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. Below that list is a list of
  • numbers
  • . You can then start a new game using this ship to continue your colonists' stories on another world! Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Nevertheless, I cant plan for every contingency. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. This is the error that spams (another one for Moody, but that's besides the point). (RimHUD might hide this, or too many open letters cause it to be hidden. Your Rimworld settings folder is ~/Library/Application Support/RimWorld. I'd prefer it if you guys could work on finding the conflicts on your own. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page. Either you have unroof zones in your ship or the room is too large. Disable Compress Notifications to fix. Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. Just curious since you rework the Heating System etc. This is a loose guide on how to order your mods, this should limit issues from soft incompatibility and mods not knowing to note which others should come before it (as a modder, it's easy to forget that.). Delete Biomes! World data is saved into the map file, to allow multiple saves on the same world without confusion. Receive a weekly update of the latest RimWorld Mods and Updates! RimWorld BaseMay 6, 2022Libraries, ModsLeave a Comment, Author of the Save Our Ship 2 Mod: Kentington. THE THUNDER HAS ENLIGHTENED ME! If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. Space start map is not removed when no pawns are present. Use right click on similar items to access them. i forced spawned a asteroid in order to do tests if thats whats causing it. This item will only be visible to you, admins, and anyone marked as a creator. You can find his excellent add-on "Alpha Ships" here. To see your save games with Finder, open a new shell and enter: open "~/Library/Application Support/RimWorld/Saves/" To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. After attacking the first tradeship notoriety keep going higher. Please see the. Receive a weekly update of the latest RimWorld Mods and Updates! Each section is book-ended by an opening tag and closing tag respectively. Radiators do not work under active shields nor when stealth drive is active. This page was last edited on 22 October 2022, at 08:55. Want to join the discussion? Save Our Ship, along with all your other mods, use XML files to handle items and features. You need to sign in or create an account to do that. There are many ways in which a third-party mod could store world data. On the google sheet for multiplayer-compatibility, it doesnt give any reasons why it doesnt work correctly and I couldnt find out why either on the steam thread for either mod. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. If you liked my opinion, please reply. How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. Please report issues on our tracker at https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. This field is universal. Thanks to Saakra for the hard work! Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. Garden Vessel --- Temporary data sheet: Categories By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). https://www.youtube.com/playlist?list=PL327Y7wkRS2kryLQlpBlA5ybnReY8KlFE Its better to build a small ship then expand it in space. To be honest both mods are way to . @fuchsmichael93 -- SOS2.6 is the official designation. Ensure you have the latest required mods and everything is in the correct order. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. Log in to view your list of favourite games. I really liked this mode, so I used version 1.3 to play. Save editing can be a useful way to tweak the current game state. This is a giant brick of information. Keep in mind, our Discord contains multiple projects. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. For you or your loved ones! You can find his portfolio at artstation.com/thain. Causes pathfinding to break or simply not work. Download Version: 1.4 Available on the Steam Workshop Direct Download Alert! Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. All rights reserved. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Once there, you can expand it to your hearts content. Disable the "Disable orbital traders" option to fix. Copyright 2023 Robin Scott. When saving the game manually, the player can choose a custom name for the save. (may also be in cache). Except for that RT 2.3.9 and above is compatible with SoS2. With this mod, any ship you launch is saved to a file. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. I can not find some items in the build menu. Capturing still lets you salvage enemy ship. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Archolife plants and animals are by Oskar Potocki the man, the myth, the legend. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! (does populate space with water on the overlay but it can be ignored outside that menu.). privacy statement. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. The requirements for launch are much simpler in SoS2 than in vanilla. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. The requirements for launch are much simpler in SoS2 than in vanilla. This site lists know issues with other mods. If not, save again, reboot the entire game from the desktop, and continue. Valve Corporation. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. My pawns walk into engine plumes during combat and die. Reload or use the dev tool to remove the map. Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Getting a note about how the FAQ/Wikia helped, is rare. From simple a weapon being the same ID/Name. Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion. The device heats up considerably while engaged, so plan accordingly! Turn off. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. Remove Path Avoid. If you have a related Youtube channel, enter the URL. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! You can then start a new game using this ship to continue your colonists' stories on another world! Nevertheless, I cant plan for every contingency. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Is there anything else that could have broken? Gotta be honest, THATS A LOT OF MODS. Some saved games with 700+ pawns went from 1-2TPS to 20-40TPS -Major mod compatibility improvements. The geyser should be represented as a . Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. There you can select which ship you want to land. Pawns can land in fogged areas after player ship destruction. The Save files are stored in users AppData folders: The fanmade wiki also tracks compatibility issues users have encountered with other mods here. Valve Corporation. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. When i tried to move my ship towards the center of the map, the screen went black and the hud disapeared. Thanks also to Sarg, who created new sprites for the space insects. Initial ship design only needs 1 reactor. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! Research, player faction data, and pawn relationships are all carried over. Code and concept by Kentington.Artwork by Thain. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. All trademarks are property of their respective owners in the US and other countries. Now load your game, and make sure your ground colony is working. All trademarks are property of their respective owners in the US and other countries. It is not complete and never will be. You need to. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. -New RimThreaded 2.0 was rewritten from the ground up -Major performance increases. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. to your account. To do this, open the save file, and move about 1/3 down the text file. for some reason the ship reactor keeps thinking there are no thrusters. I can not find some items in the build menu. Some ship parts are not currently designed to be rotatable. are there any efforts being made to create compatibility between them? It can be used to do various things such as adding or remove currently active events, pawn traits and passions, and modifying skills and statistics. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Will cause all buttons to be off by one gizmo (launch will be select all in group.) It is strongly suggested to set thread abort time to 60000ms (60 seconds) before going to space. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . Linux users may need this Harmony fix if the game crashes on startup. Create an account to follow your favorite communities and start taking part in conversations. You will find:
  • some text regarding the Toxic Fallout
  • . You can then start a new game using this ship to continue your colonists stories on another world! Just like in vanilla RW: use zones or forbid doors to prevent this. They are stored with the file extension .rws, and can be read with any XML reader or Notepad. Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the player if they want to continue with their deletion every time an X is clicked. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). The eye in the storm of modding never blinks. You have probably reached to the point where a colony got boring. Already on GitHub? With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Save Our Ship Wiki is a FANDOM Games Community. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Some enemy ships spawn with cargo in bottom left corner. Harmony Core Royalty (Optional) Ideology (Optional) HugsLib RimThreaded It is the field where we all share an interconnectedness and an inter-relatedness. To be honest both mods are way to heavy and heavy I mean that they change the game mechanics in every aspect, also multiplayer still have a lot problems with mods like Androids mod ++. In vanilla RimWorld, the ship's only purpose is to serve as an expensive win condition. You need to sign in or create an account to do that. Each and every instance of any type is stored as an individual with its own respective class. This causes Camera+ to reveal the place where these images tile, showing multiple planets. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. Q in Q 360 stands for the Quantum Energy Field. Larger ships are harder to launch. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. Pawn editing is another useful ability of editing save files. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Use radiators, which must be exposed on one end to space, and only work when shields are down. You can help the Save Our Ship Wiki by expanding it . Each fission reactor produces 7500 power. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Also delete all other parts like start with. Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Zlevels does not cause any crashing or problems until you use it on a ship. Notoriety too high can spawn a null ship. Use right click on similar items to access them. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur. Then it generates terrain "under" the ship impervious to damage. To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. The powerful open-source mod manager from Nexus Mods. Have a question about this project? The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. To edit a geyser: open the save file with Wordpad/Notepad, press Ctrl+F, or +F on macOS and search for 'geyser'. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. Causes an endless stream of projectiles. #starwars Galactic Starcruiser #waltdisneyworldresort #shorts #disneyworld #starwarshotel #halcyon. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. For you or your loved ones! Suitable for medium-new players and people who have never touched the SOS2 mod before. Stealth Vessel Civ. Conflicts with ship weapons. Ships dont have insides so if you want that check out Save Our Ship 2! Toggle RimHUD Off and On or close all open letters.). All rights reserved. It will now never occur again. Cargo Vessel Exp. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure.